Mine The Gap 

Designing in the Digital Age

STATUS

Ongoing Research

Presented at CCA Thesis Talks 2011

Published in PLAT 1.5: Mind the Gap (Fall 2011)

Published in Construct No.1: Control Structure (Winter 2012)

KEY PERSONNEL

Digo Lima

Mine the Gap

Playing With Miscommunication and Ambiguity in Collaborative Architectural Generation

Mine the Gap embraces limited information in game systems, as a vehicle to explore contemporary questions of the collaborative design process. 

As architectural projects and types have become increasingly complex, so too have their collaborative models for design. In the information age, the reflexive network and collaborative systems thinking has replaced a linear and singular model of knowledge acquisition - complex inter-connected nodes of limited knowledge at the local level come together to produce wholes greater than the sum of their parts. Architects have utilized new technologies to promote responsive and reflexive networks that explore the potentials of new architectural forms and space, yet such thought has been far less utilized in the reconsideration of  the design practice and collaborative effort, where its implementation is perhaps of greater consequence. Typically, architectural collaborative models continue to promote linear silos of expertise, hierarchy, and authorship, and shun potential miscommunications and unexpected results.

Games are interactive social systems capable of understanding and orchestrating complex, multi-point relationships without pre-determined or prescriptive outcomes. The implementation of technology in games has only accelerated their ability to connect players/agents/authors within complex networks of enormous scope with finely calibrated degrees of control/production. As such, this research uses the development of an internet-based, multiplayer, virtual game of architectural design that facilitates reflexive network thinking and thereby mines the gaps in communication inherent in any complex collaborative process. The game becomes a tool to scrutinize our understanding of creative authorship, artistic autonomy, collective intelligence, and creative production/discovery in a global society by playing with the threshold of tolerance of players’ actions and reactions and their claim to control and authorship.